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As the results are random, results may vary slightly from run to run. In practice, the variation is rarely more than a few tenths of a percent.
An 'unrolled' simulation is a convenient way to display a simulation between a number of hands for all streets. The following unrolled simulation charts the changing fortunes of two hold'em hands from before the flop to the final river card:.
The count button allows you to count the number of hands in a given range or ranges. Counting is supported for hold'em, omaha, omaha-8, stud, and stud Here's an example count for omaha: Let's take the columns from right to left, focusing on the first row: The Base Count is the number of hands possible for a range in a vacuum.
In this case, we see that there are ways to deal four cards where at least two kings are present, comprising 2. The Optimized Count removes hands that can't exist in our range due to other hands present and any dead cards.
In this case, the king of spades is already accounted for in another hand, bringing our count down to hands, or 0.
The Hand column is the, um, hand. The hand vs. For instance, here is the graph of a pair of sixes vs. With a board of ks7d4c7h3s, pairedBoard flop is false, pairedBoard turn is true and pairdBoard river is true.
Evaluates to true if no suit is repeated on the board. With a board of ks7d4c7s3s, rainbowBoard flop is true, but rainbowBoard turn is false.
Evaluates to true if a straight is possible. With a board of Js9s2c8d7s, straightBoard flop is false, straightBoard turn is true, and straightBoard river is true.
Given a player and a street, evaluates to true if the player has at least one three-flush. For example, threeFlush p1, flop would return true for a holdem hand of AhKh and a board of Jh2c3d.
Returns true if the board has exactly two suits. Given a boolean function that takes a player as its first argument, and values for all of the other arguments, it returns the number of players for which the function evaluated to true.
A couple of examples should give you the idea: handsHaving minHandtype, river, flush would evaluate to the number of players with a flush or better on the river.
Range equity on the flop. Types PQL types are relatively simple and you probably don't need to know much about them, but for completeness, here they are.
This provides more specific information than THandType. Values in order: flopnothing: A hand that made nothing, but possibly has some draws flopunderpair: A pocket pair lower than the lowest rank on the flop flopthirdpair: A hand that hits the third lowest rank on the flop floppocket A pocket pair between the second and third rank on the flop flopsecondpair: A hand that hits the second rank on the flop.
For instance, AK on KJ4 or KJJ flopoverpair: A pocket pair larger than the largest rank on the flop flopbottomtwo: A hand that hits the bottom two ranks of a flop with three different ranks floptopandbottom: A hand that hits the top and bottom ranks of a flop with three different ranks floptoptwo: A hand that hits the top two ranks on a flop with three different ranks floptrips: A hand that makes three of a kind on a paired board flopset: A hand that makes three of a kind on an unpaired board flopstraight: A hand that makes a straight flopflush: A hand that makes a flush flopfullhouse: A hand that makes a full house.
This takes precedence over pocket-pair types. THandType - a 5-card poker hand. Values in order: highcard pair twopair trips straight flush fullhouse quads straightflush THiRating - a hi-hand rating - only useful when comparing to other THiRating TInteger, TLong - a whole number, such as 2, 3, 5, 7 or TNumeric - base type for all numbers TPlayer - one of the players specified in the from clause, such as player1 or hero TPlayerCount - an integer between 0 and the number of players specified TRange - a range of hands, such as 'AA-TT' TRank - a Rank an ace, a ten, a deuce, etc.
For stud games, one of third, fourth, fifth, sixth, or seventh TString - a string in quotes, such as 'hello'. Returns true if no other hand has a better hi on the given street.
Returns true if we have a lo and no other hand has a better lo on the given street. Returns true if the board is in the given range. Returns the number of distinct lo cards on the board for the given street without regard to suit.
Flop games only. Returns the number of cards 2, 1, or 0 in a player's hold'em hand that play on the turn or river. Returns a set of all ranks that appear more than once for the given player on the given street.
Evaluates to true if a player has a certain type of hand on a given street. Returns a number between 1 and and 7, for a given player and street based on the absolute strength of the best 5-card hand.
Returns the flop hand category for a particular player.